Update #24 - Entity Chatting, Character Stats, and Activation Box

Friday, July 15th.

  • Added very basic AI to monsters.
  • Added color-changing to entities, primarily used for visual damage and warnings.
  • Added colored slashes, useful for denoting .
  • Added a partially animated character.
  • Improved character centering and shadows.
  • Swords, staffs, and shields scale value will now lerp in and out when in use.
  • Weapons are now properly animated, and animations can be controlled by each combat move.

Entity Chatting

Player (bottom), entity (top)

Player (bottom), entity (top)

With this, I can customize what each character can say in every pre-specified situation. Pictured above, the player previously said "Hello", and the character responded accordingly. Note that this will not replace the character dialogue I already have coded in.

Character Stats

The skill and stats user interface.

The skill and stats user interface.

Introducing the Stats UI! This window (right side) contains useful information about the currently controlled character. Each stat is governed by a skill, and fortifying a skill will improve the stats that the skill governs over. For example, the accuracy stat is governed by Archery, and the Positive Brew Potency is governed by Magic. All stats are governed by their most logical skill. Projectile Damage (damage dealt with bows & throwing weapons) is governed by the Strength skill, rather than Archery as one used to RPGs may suspect!

This makes it desirable to level up all of your skills rather than your preferred combat style first. There will be just a few more stats that I'll add to here as the game progresses, but this is a great start.

Activation Box

Item Activation (left), Flora Harvesting (right)

Item Activation (left), Flora Harvesting (right)

The activation box let's the player know if he can activate anything in the game world, and if so, what it is he would be doing. For now, this is only items, containers, and flora. Though I'll be adding this to switches and other objects eventually.


Tasks left are magic, some more combat tweaks,  and the brewing interface for soulgates. It's nearly there! I'll still need to add in a bunch of sound effects (game world and interface), music, character animations, etc. But that's more in the content creation stage! If you've signed up for the alpha, I appreciate your patience. If you haven't, please do so here!

As always, if you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, comment on the Facebook page, or respond here!

From Enckling, with love.
Shyy Guy