Update #37 - Artwork & Trees!

Greetings! Surprisingly, I didn't do much minor changes this week. Art has kept me busy! Here is the one change:

  • A few performance tweaks to WavyFlora.cs.

Artwork

A selection of tiles from this week's work.

A selection of tiles from this week's work.

Inner Temple Tiles:

  • Flooring (brick with wood trim, pictured above)
  • Wooden brick columns
  • Wooden edge (second floor, pictured above)
  • Wooden railing (second floor, pictured above)
  • Pews (normal and broken versions)
  • Walls (three variants)

Objects:

  • Shelves with books (three variants)
  • Shelves with candles (two variants)
  • Wooden trap door
  • Palewood tree (more info below)

Other changes include improved rock color and wooden trim to the outer temple tiles.


Trees

  • Randomness. Randomly selected stump, trunk, branches, and tree top textures, and randomly positioned branches.
  • Coordinate-based Seed. Though the random variables are different per object, they will remained unchanged even after the map is reloaded.
  • Falling Leaves. Leaves can be seen falling in the video above.
  • Wind. All of the tree's elements (except stumps) are affected by the wind.

For now, they are merely eye candy. However, after PoE hits post-alpha, I'll almost immediately start work on resource collecting. This will allow the player to chop down trees, mine for ores, etc.


If you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, comment on the Facebook page, or respond in the comment section below.

From Enckling, with love.
Shyy Guy